Marbles In A Jar Behaviour Management

Once the jar is filled the class earns a.
Marbles in a jar behaviour management. Once the jar is filled the class earns a. Decorate one jar with stickers paint or markers to distinguish it as the reward jar 1 have your child help with this task to get him excited about using the reward jar system. A positive behaviour management tool. Marbles in the jar adapted from jenny mosley the marble jar is a favourite classroom management tool because it is so easy and there are so many different ways to use it.
Use marbles to support the behaviors that need the most attention. The marble jar is one of my favorite classroom management tools because it is so easy and there are so many ways to use it. The basic idea is that you start with an empty jar and you add marbles to reward good behaviour. Marble jar reward system.
A big plastic clear jar with a lid. Mason jars vases and cylindrical storage jars work well for a reward jar. I used small margarine tubs with lids begin the day with 5 marbles in each group s container. When the jar is full your class gets a treat.
Explain to your students your expectations what. With the marble jar teachers can frequently and easily reward desired behavior. You could even use a large glass fish bowl for the majority of the marbles and then move them to a smaller jar as they earn the reward. Each time students exhibit a desired behavior the teacher places a marble in the jar.
Place one small empty plastic container with a lid with a small hole cut into the top on each group s desk. This tool encourages on task behavior. Creating a behavior marble jar requires little more than a bag of marbles and a few glass jars from your local dollar store or some like these from amazon. Each time students exhibit a desired behavior the teacher places a marble in the jar.
Place two jars on the table. Use marbles to support the behaviors that need the most attention. Laminated sheet to display chosen rewards. Just in case you have never heard of the marble jar the basic idea is that you start with an empty jar and you add marbles to reward good behavior.
Children can earn marbles in the jar and once they have reached 30 can choose their reward up to the teacher. Each child should have their own jar too. When the jar is full your class gets a treat of some sort. Individuals could achieve marbles for the jar as well as the whole class.
Can be used with whole class reward tokens also available in my store.